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Soldier in Iraq imageLiveblogging: Urban Resolve 2015

MCC(SW/AW) Chris Hoffpauir from USJFCOM Public Affairs blogged live Sept. 13 from Urban Resolve 2015's human in-the-loop experiment which looks at better ways to operate in the urban environment. Below are his observations based on conversations he had and things he observed.


By MCC (SW/AW) Chris Hoffpauir
USJFCOM Public Affairs

(SUFFOLK, Va. - Sept. 13, 2006) -- 10 a.m.: Urban Resolve 2015 (UR2015) is a huge experiment, involving more than 1,000 participants at 19 locations around the world. Its purpose is to try out new tools and operating concepts for warfighters in urban environments. The scenario is set in the year 2015 in a fictional city.

As I sit here today, I'm going to try to give you as clear a picture as possible as to how this phase of what is a multiple event series of experiments.

The experiment runs from August to October and is broken into three human-in-the-loop (HITL) experiments which put human decision-makers into a scenario generated by supercomputers. HITL 1 took place in August and pitted a present-day force against an advanced enemy.

This month's event, HITL 2, gives that force tools and capabilities that may be available in the future to use against that same foe. The point of the experiment is to find out if those tools and concepts have the potential to solve problems and whether to pursue their development.

UR 2015's Chief Controller, Greg Brown, explained just how U.S. Joint Forces Command (USJFCOM) conducts an experiment of this scale.

"If you're a member of the experiment's audience, you come into a big room we call the Joint Operations Center and sit down with about a hundred other people," Brown said. "They put on a set of headphones and in front of them they have three-screen display that is giving them their virtual world. They're in their seats by 7:30 in the morning and at 8:00 the war's on."

Brown explained that the audience participating in the experiment spends about eight hours a day at their consoles, dealing with the issues the scenario presents them with. He said the people running the experiment, called the Joint Experiment Control Group, spends far more time putting the scenario in action.

"On the control side, we stimulate them through voice reports, through e-mail, and through what they see on the display," Brown said. "Behind the scenes it's probably more intense for us than it is for them. We're making sure all the simulations are running and role-playing. I got here at 6:30 this morning to get ready for the 8:00 start, and will spend 12 to 13 hours to make those eight hours of experiment play work."

Brown said the bottom line is that experiments like UR2015 are valuable because they are cost effective and offer potentially more rapid gains in capability for the warfighter.

"Ultimately, when the experiment's all done there will be a recommendation to our nation's leadership to either buy or not buy and to continue development or not continue development."

12:01 p.m.: The scene of a city in crisis will have many players. In addition to the people who live there and the military and law enforcement personnel trying to keep the peace and enemies trying to break it, there are other entities at work. They include U.S. government agencies, non-governmental organizations and the international community.

I sat down with members of the UR2015's Joint Interagency Coordination Group (JIACG) to find out how USJFCOM is working with agencies and organizations to find new ways to better cooperate and accomplish the mission.

The JIACG is part of the experiment's control group and has role players representing U.S. agencies, the United Nations and various organizations included in the scenario.

"We're members of the control group, not the experiment's audience. We're creating conditions that allow the audience to address the experiment's objectives," said Chuck Frechette, who is part of the JIACG. His job is to introduce the interests of the interagency community into the experiment.

"The purpose is to add credibility and realism," Frechette said. "As a joint task force plans and executes operations, it needs to interact with the organizations that are there with them. That's what we're doing. We're the ones who create that reality."

The concept places the group on the staff of the joint task force commander, where it offers advice and helps coordinate the task force's efforts with the other agencies in the area.

The idea is to give the commander ready pool of experts and the ability to reach out to their respective agencies directly. The group acts as an interface between the commander and the other entities, especially between their executives in Washington.

Frechette said another key player is the U.S. Embassy, which provides vital connections between the U.S. State Department and the local government. The interaction isn't limited to civil and military players. The U.N. and international agencies also play a part. Those include non-governmental and private organizations. The embassy handles much of that coordination.

As I talk to people involved in the experiment, one thing becomes clear - the military doesn't do anything alone anymore. To succeed in its mission, it must work closely with the other actors on the stage and become part of a larger solution.

2:20 p.m.: In my last update I said the military doesn't do anything alone anymore and that it has to work with the other actors on the stage. That statement is especially true when it comes to the militaries of other nations working with the United States in a coalition environment.

I visited UR2015's Regional Combatant Coalition Center, which is set up in a room of the Joint Futures Lab called "the Foundry." The multipurpose room has hundreds of network connections and is easily configurable, making it an ideal setting for an ad hoc work environment. In most cases, that's exactly how a coalition is set up in theater - all the players congregate in one area and work out how they're going to operate.

In the past, that was the best way to conduct business, but the nations participating in UR2015 are working to find a better way.

I spoke briefly with Canadian Forces Lt. Cmdr. Molly McCarthy-Senebald, who is the concept development and experimentation standards officer at the Canadian Forces Experimentation Centre in Ottawa. She said the international aspect of UR2015 is important to the success of coalitions in the future.

"Most of us today recognize that we will almost always be in a coalition force," McCarthy-Senebald said. "We will not likely go anywhere other than within Canada on our own steam. So if you're going to operate in a collaborative, coalition type environment it's important to get an opportunity to work with forces like this in this kind of context, where we're all here focusing on a specific task - coalition operations in a future environment."

German Armed Forces Lt. Col. Ralf Gosch is a concept developer at the Joint Futures Lab. He came to Suffolk from the Bundeswehr Transformation Center near Berlin. He said that developing interoperability, both with equipment and procedure, is a key aspect of improving how coalitions operate.

"From the European perspective, we are too small to go into operations alone," Gosch said. "We are expecting to always fight within a coalition. That means we put a really big emphasis on interoperability."

McCarthy-Senebald also commented on the value of being able to share ideas in a venue like UR2015.

"It's nice for those of us who are likely to be in future coalitions to get an opportunity to talk to each other and have everybody at the table at the same time," she said. "It's like being in the kind of multinational organization we're likely going to work with in the future."

4:05 p.m.: To say putting together such a huge undertaking as UR2015 is a challenge, would be an understatement. There are roughly 1,000 military and civilians participating at 19 sites and the three month experiment is all computer-based.

Connecting one computer to a network can sometimes be a challenge. So can you imagine the challenges Air Force Maj. Martin Mitchell faced.

Mitchell is the technical lead for UR2015. He only had two months to become knowledgeable on this effort. He and his staff of close to 35 people, mostly civilian contractors, were tasked with coming up with ways all four branches of the U.S. military would take part in this experiment when each one is using different simulation systems.

The primary simulation engine being used is the Joint Semi Automated Forces (JSAF).

JSAF gives the task force level role players the ability to command forces that are computer-generated. It also helps tie the other 28 simulations together.

"JSAF is not to be mistaken itself for a weapons system. It’s not. It’s an enabler that allows the interplay at the task force command level and validates the ability of a task force to command forces." said Mitchell.

Two high performance computer centers help control the experiment, one in Maui, the other at Wright Patterson Air Force Base in Dayton, Ohio.

The second phase of UR2015 is now underway and Mitchell couldn’t be happier with the way things have gone so far.

"It’s been going quite well and that’s really attributed to the efforts of a lot of people, that over the last 16-17 months, a lot of long hours put in and mistakes made ahead of time and learn from so this actual execution portion goes smoothly."

But Mitchell told me he’s fully aware with another phase and another month to go before UR2015 is completed, anything can happen to his well-oiled machine.

5:30 p.m.: I'll wrap up today's liveblog with highlights from a brief phone conversation I had with Army Col. Kevin Polczynski, who is the deputy director of the Army's Battle Command Battle Lab at the Combined Arms Center at Fort Leavenworth, Kan. I asked Polczynski about the Army's role in and the value of an experiment like UR2015.

He said that as UR2015's Joint Force Land Component Command (JFLCC), the Army's role is pivotal to the experiment. The Army has nearly 500 people participating.

"The whole focus of the experiment and the ground that it's on is Army-focused," Polczynski said.

He said the value of doing an experiment like UR2015, using modeling and simulation through a distributed network, is that it reduces both cost and risk.

"Resources are getting tighter," Polczynski said. "You can emulate forces on the ground with a smaller potion of them than what it would take to put them in the field. Just a JFLCC headquarters alone is normally an organization of about 1200 personnel.

"It reduces risk for the Army in the long run because we can try things out before we actually put them in the field. It reduces the risk of failure, because when you're actually in a field environment you have to have it right the first time.

"It's less expensive. Experimentation allows us to gain knowledge about a part of the world without actually having to go there, so that when we fully engage an organization, they can be off and running, instead of doing discovery learning. You can do things in an experiment that don't put service member's lives in harm's way."

He said the Army's role in UR2015 is actually part of the Army's experimentation series, called Omnifusion 06.

"Each of the services each do experimentation that is in their area of expertise," Polczynski said. "For the Army, the part we play in UR2015 is also Omnifusion 06 Part II. The Army is using this event to reach the objectives of Omnifusion 06 as well and to have joint experimentation become our modus operandi"

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